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 workshop me (25) jonathanhart
(15789) | still in my B&W series, here the roofs of Dubrovnik
I'm not a specialist
be honest, please,
I don't need points, but I need tips !
you are invited to edit your version
my PP is B&W conversion, crop out the top, less gamma, more contrast, dark tones emphasized
my attempt is to make the tiles more contrasted (whiter and darker) without burn the sky
if you have tips, ideas, you are welcomed to add a WS, you can work on this version in WS
it could be interesting to see how different people do and I hope there will be people playing the game |
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| Altered Image #11
 jonathanhart
(15789) From colored to grayscale Edited by:AttilaLToth
(530) |
Started with colored jpeg:
- opened it 3 times: once in rgb, once in lab, once in cmyk mode
- analyzed all channels in each mode to find one with the best overall contrast. Decided to use the green-channel of rgb (however the l-channel of lab was pretty good too)
- for the sky part the best was the red-channel of rgb
- with the green channel selected changed image mode to grayscale
- applied red channel of rgb image to grayscale (blending: darken, opacity 100%). This added the sky and darkened the greenery a bit (tree, hills) without tradeoffs in the other parts
- applied magenta channel of cmyk image to grayscale (blending: soft light, opacity 66%). This brightened the sky and darkened the reds and browns) a bit (roofs, tree)
- converted background layer to smart object for better adjustment of coming filters
- adjusted shadows/highlights (shadows=0%, highlihgts=33%, brightness=0, midtone contrasts=+47) with Normal blending. This reduced the overall brightness and increased the contrast between sky and the rest as well as it increased the contrast inside the building part, without losing much details (e.g. tree, window-blinds, etc.)
- sharpened with usm, values (100%, 1, 1) with "Pin Light" blending
However I don't suggest that this is a general recipe for grayscale conversion.
Best regards,
Attila |
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| Altered Image #10
 jonathanhart
(15789) Select colour Edited by:RSK
(7028) |
I forgot you wanted the tiles to show more.
Ron |
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| Altered Image #9
 jonathanhart
(15789) Çerçeveli Edited by:beyza
(246) |
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| Altered Image #8
 jonathanhart
(15789) crop/sharpen/color+ Edited by:Madsterdam
(628) |
| I didn't do much here. I like the way the roof in the foreground leads the eye to the distance. I was disturbed by the tree on the right that didn't seem to do much for the composition. The terra cotta roof tiles seem interspersed with the lighter colors from the building facades seem to serve as a transition between the tile color and the sky. |
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| Altered Image #7
 jonathanhart
(15789) Toy Viewer Edited by:tribord
(346) |
Voilà ma contribution.
N'ayant pas de programme sophistiqué, j'utilise un programme gratuit qui s'appelle "Toy Viewer".
Je me suis permis de prendre le modèle en noir et blanc, car en le voyant j'ai tout de suite pensé à en faire une sorte de vieille diaopsitive.
Je l'ai donc bidouillé ainsi:
1) Augmentation (saturation) de l'éclairage sur l'ensemble de la photo.
2) Ajout de grain au taux de 85% de la surface.
3) Ajout d'un cadre avec un effet de flou.
J'ai été obligé également de réduire la taille à 80% de l'original, à cause du grain sans doute.
C'est tout pour cette fois.
Bonne continuation et merci.
Damien. |
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| Altered Image #6
 jonathanhart
(15789) my pp view Edited by:ttreen
(15888) |
This was fun! Love to play games :):)
Here is what I did in elements 5
created 2nd layer
darkened to 100%
coverted that layear to bw
merged layers
adjusted - shadows, saturation, little sharp
ran it in neat image auto mode..
hope you like... |
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| Altered Image #5
 jonathanhart
(15789) Photoshop CS2 Edited by:tanburi
(37010) |
I've imagined a fantastic world and;
added liquify effect and setting hue
I hope you like it |
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| Altered Image #4
 jonathanhart
(15789) bw styler Edited by:trampas
(6940) |
| cropped and used partial separation and added vignette. |
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| Altered Image #3
 jonathanhart
(15789) hdr + gimp Edited by:jentt
(3693) |
Je vais essayer de tout me rappeler
- Sauvegarde de la photo originale en 3 versions : l'originale, une claire et une foncée.
Traitement hdr avec photomatix - resultat : pas mal
- ouverture de l'image hdr avec gimp
- désaturation
- Duplication 2x du calque (= 3 calques identiques)
- Sur le 3eme calque -> modif contraste/luminosité afin d'avoir une version très contrastée
- Copie de cette version en mémoire (copier)
- Sur le 1er calque -> ajout d'un masque de calque
- Collage dans ce masque de calque de la version en mémoire (coller)
- Un masque de calque gère la transparence entre 2 calques : le blanc c'est opaque, c'est a dire que c'est la calque du dessus qui est visible, le noir c'est transparent, donc c'est la calque du dessous qui est visible. et toutes les nuances de gris correspondent a différents niveaux de transparence.
- Donc j'ai collé dans mon masque de calque, une copie de la photo avec un ciel tout blanc (=opaque), les zones claires, très blanches et les zones sombres très noires.
- Donc au final, toutes les zones claires de l'image seront issues du premier calque et toutes les zones sombres seront issues du 2eme et il suffit de jouer sur le contraste des 2 calques afin d'obtenir la meilleur version...
- NB1 -> le passage par le hdr n'est sans doute pas nécessaire
- NB2 -> ça fait quand même un peu usine a gaz, au vu du resultat
Amicalement |
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| Altered Image #2
 jonathanhart
(15789) Edited by:Reflex
(3084) |
| saturated version and more light on the tree. |
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| Altered Image #1
 jonathanhart
(15789) "original" Edited by:jonathanhart
(15789) |
| the PP was done with this 600x800pixels picture, use it to make a WS, it could be interesting to see how different people do |
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